Computer animated movies, based on 3D models and 2D illustrations, are an effective way of maintaining attention and improving recall of the material.
Images can be used across a variety of platforms including the web, print publications, and social media. These illustrations are faster to create than movies and interactive projects. Scientific accuracy and clarity are key.
Data visualization, interface design, charts, informational graphics, and posters are all different platforms that require an expert designer to effectively communicate with the learner. Information that is beautiful and well organized will be better understood and remembered.
The 3D technology we use to create illustrations and animations can also be used to reconstruct serial data such as CT scans, MRI studies, and more. We are also capable of incorporating proteins from the PDB and other sources into animations and illustrations to ensure accuracy.
The ability to take a computer model and print a custom physical model has exciting applications in medicine. A tangible model enables a learner to engage with their hands and combining this with other modalities such as illustrations or VR can offer even more engaging learning tools.
Mobile devices are now ubiquitous and they give the teacher the ability to connect with students remotely as well as a novel way in the classroom. We have extensive experience partnering with programmers to provide them visual content for native iOS, Android, and web apps.
Another use for computer models is in the virtual world as well as projected onto reality (augmented reality). These can offer powerful training opportunities as well as the ability to pre-visualize a new state or reality. Virtual reality is very immersive, while augmented reality allows the learner to stay engaged with both the content and the world around them.
Design-thinking is a catalyst for solving problems. It is an empathy towards the end user that drives the iterative creation of creative solutions to complex problems. These problems are not always visual in nature, but also can include processes, communication, spaces, relationships, learning, and behavioral change. Our trained designers have often provided valuable insights that caused clinicians and researchers to think about their own work or a particular problem in novel and practical ways.