What We Do

Visual Medical Education

Teaching Medicine Visually


Computer animated movies, based on 3D models and 2D illustrations, are an effective way of maintaining attention and improving recall of the material.

ECT illustration


Images can be used across a variety of platforms including the web, print publications, and social media. These illustrations are faster to create than movies and interactive projects. Scientific accuracy and clarity are key.

Epilepsy chart


Data visualization, interface design, charts, informational graphics, and posters are all different platforms that require an expert designer to effectively communicate with the learner. Information that is beautiful and well-organized will be better understood and remembered. Principles of design applied to non-visual processes, with the end user in mind, can offer new insights. Often known as "design-thinking", and rooted in empathy for the end-user, this process strengthens the final outcome of any project.

Liver iPad app

Virtual Models

The 3D technology we use to create illustrations and animations can also be used to reconstruct serial data such as CT scans, MRI studies, and more. We are also capable of incorporating proteins from the PDB and other sources into animations and illustrations to ensure accuracy.

Liver iPad app

3D Printing

The ability to take a computer model and print a custom physical model has exciting applications in medicine. A tangible model enables a learner to engage with their hands and combining this with other modalities such as illustrations or VR can offer even more engaging learning tools.

Liver iPad app


Mobile devices are now ubiquitous and they give the teacher the ability to connect with students remotely as well as a novel way in the classroom. We have extensive experience partnering with programmers to provide them visual content for native iOS, Android, and web apps.

YouTube VR

Augmented Reality / Virtual

Another use for computer models is in the virtual world as well as projected onto reality (augmented reality). These can offer powerful training opportunities as well as the ability to pre-visualize a new state or reality. Virtual reality is very immersive, while augmented reality allows the learner to stay engaged with both the content and the world around them.



VME endeavors to create innovative tools to transform the way we educate and inform. We also can be instrumental in facilitating and disseminating the innovations of our colleagues.